Attempting to make sense of how it works left me confused, disappointed and missing several thousands of dollars. Given my high praise for the leveling and customization systems, I'd be out of line not to mention that the re-spec system is broken.
![two worlds xbox 360 two worlds xbox 360](https://images-eu.ssl-images-amazon.com/images/G/02/uk-videogames/2010/dp/B0034G5R64/TWII_Shot03._V169083037_.jpg)
Couple that with the fact that the city guards seemed to always want a ridiculous sum of money to let me off the hook and you have a system that needed some more balancing. Even completely out of sight, I'd still have home-owners chasing me down with swords because I ganked something on the 2nd floor of their house when I had no indication they could see or hear me. What I didn't like was how inconsistently I was caught doing so. I appreciated the ability to sneak into someone's house and loot their stuff. The morality system comes to mind immediately. So about those horrible visuals? On 360, Two Worlds decided to focus less on graphical fidelity and more on the little details that make an RPG so immersive: The outstanding soundtrack the ambient noise of birds and other animals in the wilds the muffled and metallic voices of the mages from the Silver Circle wearing iron masks that tangible sense of danger as you step into the Dead Forest for the first time under-leveled and vulnerable to one-hit kills because the developers did such a wonderful job balancing the combat regionally and the lore delivered by NPCs that gives Two Worlds its soul (yes, even with the sometimes terrible writing).įor all Two Worlds does right, there are some other missteps besides the bad visuals. I often found myself not wanting to shut the game down late into the night, hoping to explore just one more cave or to loot just one more house to find another sword or breastplate to stack onto my existing setup. Factor in the excellent weapon and armor stacking I mentioned above and you finally have a huge open world that actually encourages you to explore beyond just completing quests. It felt like there was a wolf, orc or bandit camp around every corner just waiting for you to ambush. One of the gripes many gamers have with the Elder Scrolls series was the lack of action or combat while traversing the world map. The world has very diverse terrain ranging from lush bamboo forests to barren deserts and wastelands. Being able to stack duplicate weapons and armor pieces made loot mongering that much more enjoyable.Įxploration in Two Worlds is outstanding. You will find hundreds if not thousands of weapons and armor sets as you play through the game. This was quite possibly what made me love Two Worlds the most. I also loved how Two Worlds allowed you to stack weapons and armor to make them stronger. Most RPGs I've played from this style enforce a strict level cap that deterred me from building a truly unique character that fit my particular play-style. It's rare when a western style RPG actually gives you this much freedom to develop your character. And with no known level cap, you could literally spend hours mastering almost all of them.
![two worlds xbox 360 two worlds xbox 360](http://www.gameigloo.com/10599-thickbox_default/two-worlds-microsoft-xbox-360-2007.jpg)
There are 38 skills that you can develop. Leveling and customizing your character goes much deeper than simply putting points into the standard Strength, Vitality, Magic and Dexterity categories. But it is functional and I had a lot of fun experimenting with diverse skills, abilities and spells made available by the rich leveling and customization systems. No, the combat system in Two Worlds is not perfect and if you play it now, it will feel dated.
![two worlds xbox 360 two worlds xbox 360](https://www.cheatcc.com/imagesx360/twoworlds_19a.jpg)
Maybe that's because the combat system feels more natural and actually works from the 3rd person perspective.