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When using any of the animation effects above (Drift or Evolution), normally these are calculated from the distance between the current frame and the reference frame, but this produces animation with a constant speed. “Evolution” has a few different options, but they all work by moving textures up or down on the Y axis which creates the impression of change over time. “Drift” simply moves the textures horizontally over time, with controls for speed and direction. A new “Anim” tab on the Easy Cloud node has new features to animate the cloud textures: This makes a big difference to render times for Easy Cloud, for example, and is expected to speed up many scenes that use the Power Fractal Shader.Īnimation of Easy Cloud. Shaved about a third off calculation times for the colour generated by Power Fractal Shader V3 (colour/value, not displacement). Georeferencing options automatic georeferencing for properly formatted GIS files, including GeoTIFF and more.Įxport high resolution objects from displaced surfaces.Planetside Software has released the latest version of its landscape-generation software Terragen 4.3 with new animation controls to Terragen’s Easy Cloud system adds new shading and rendering options, including early support for path tracing and VDB export from Linux render nodes. Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.ģD painting of colours and masks that can control almost anything in the scene. Procedural terrains that can span an entire planet.Īpply almost "infinite" fractal detail to terrain and other objects. Node graph editor for ultimate control over shaders and textures.Īdd multiple heightfields, textures and displacement maps to your scene.
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Billions of virtual polygons are handled with ease. Render millions of plants and other objects using instancing. Production quality anti-aliasing and motion blur that renders quickly and efficiently. High dynamic range output generate photorealistic environment maps and IBL sources. Multiple scattering in volumetrics, full light interaction between volumetrics and surfaces. Render entire planets, sweeping vistas, tiny rock gardens, or anything in between. Hybrid micropolygon and ray tracing renderer optimized for large displacements and very large landscapes.įlexible global illumination system for accurate lighting at any scale, from close-up, to distant, to planetary scale. We have continued to improve these core strengths for Terragen 4, producing new creative options and render capabilities, improved performance, and enhanced workflows. Terragen's powerful displacement and atmospherics engines have garnered a reputation for accurate, photo realistic environments featuring detailed terrains, physically-based volumetric skies, and massive populations of instanced geometry. Some of the largest and most respected visual effects companies in the industry rely on Terragen for their environment workflows, including Digital Domain, Industrial Light & Magic, Weta Digital, and MPC, to name a few. Terragen has been used for visual effects in more than 30 feature films as well as numerous major TV productions, game development, VR environments, museum exhibits, documentaries, and more. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.
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You can reorganize the planetary shading pipeline to suit your goals. With Terragen you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. Create entire worlds from your imagination, or import real world terrain data sets and use Terragen to create the most realistic visualizations possible. Terragen is a powerful solution for building, rendering, and animating realistic natural environments. Planetside Software Terragen Professional 4.1.21 (圆4) | 20 Mb